Archive for December, 2008

Surrey Charity Shield

Wednesday, December 31st, 2008

The Surrey Charity Shield was introduced in 1895-96, and is run by the Surrey County Football Association.

Links

External links

  • The Official Website of the Surrey County Football Association

Diet Easy Loss

CF Igualada

Wednesday, December 31st, 2008

CF Igualada
Full name Club de Futbol Igualada
Founded 1939
Ground Estadi Les Comes,
Igualada, Catalonia,
Spain
(Capacity: 5,000)
Chairman Flag of Spain Jaume Berenguer Pujadó
Manager Flag of Spain Martí Alavedra
League Primera Catalana
2007-08 3ª - Group 5 18th
Team colours Team colours Team colours
Team colours
Team colours
Home colours
Team colours Team colours Team colours
Team colours
Team colours
Away colours

Club de Futbol Igualada is a football team based in Igualada, Catalonia. Founded in 1939, it plays in Tercera División - Group 5. Its stadium is Estadi Les Comes with a capacity for 5,000 seats.

Seasons

  • 1994/1995: Tercera División 9th
  • 1995/1996: Tercera División 19th - Relegated
  • 1997/1998: Tercera División 19th - Relegated
  • 2007/2008: Tercera División 18th - Relegated
  • 2008/2009: Primera Catalana

  • 33 seasons in Tercera División
  • 3 seasons in Primera Catalana

Need To Lose Weight Asap

Oregon Forest Resources Institute

Wednesday, December 31st, 2008

Oregon Forest Resources Institute (OFRI) is an educational organization dedicated to forestry issues, including education and training for schools, forest land owners, and other interested parties. They also produce research on current forestry issues and events. OFRI was created by the Oregon State Legislature in 1991 and is funded by a dedicated harvest tax on forest products producers.

The OFRI also maintains the Rediscovery Forest, a forested area used for educational purposes and to demonstrate diverse Oregon wildlife habitat and ecologies. Rediscovery Forest is located in the Oregon Garden, in Silverton, Oregon.

sport trac sub box

Bernie Lowe

Wednesday, December 31st, 2008

Bernie Lowe (November 22, 1917 - September 1, 1993) was an American songwriter / record producer / arranger / pianist and bandleader.

Born Bernard Lowenthal in Philadelphia, Lowe started Teen Records and in 1955 was working with Freddie Bell and the Bellboys. He asked Freddie Bell to rewrite the lyrics of “Hound Dog” to appeal to a broader radio audience. Teen Records and the group had a regional hit with this version of the song, which was one of four songs the group did with Lowe. It was this same version that Elvis Presley heard in Las Vegas, Nevada, adopted, recorded, and made his own. Lowe went on to co-pen with Kal Mann the chart-topping song, “Teddy Bear”, for the same singer.

Lowe founded Philadelphia, Pennsylvania’s Cameo Records in 1956, and Cameo was later expanded into the Cameo-Parkway Records label. The owners then signed a then unknown singer, Ernest Evans, to their burgeoning label. Evans would soon change his name to Chubby Checker, whose success helped Cameo-Parkway become one of the largest independent record labels in the United States. Lowe is credited with co-writing the song “Butterfly” which helped launch and further the career of Charlie Gracie, the eminent 1950s rock and roller, just as the term was entering into the cultural lexicon. Lowe also launched the careers of Dee Dee Sharp, Bobby Rydell, The Orlons, The Dovells, and The Tymes.

Bernie Lowe died in Wyncote, Pennsylvania, a suburb of Philadelphia, on September 1, 1993.

Famous songs

  • “Teddy Bear” - Elvis Presley
  • “Butterfly” - Charlie Grace
  • “Remember You’re Mine” - Pat Boone
  • “Teenage Prayer” - Gale Storm
  • “We Got Love” - Bobby Rydell
  • “Wild One” - Bobby Rydell
  • “Mashed Potato Time”
  • “Kissin’ Time” - Bobby Rydell (later covered by Kiss)

References

  1. ^ Ssdi.genealogy.rootsweb.com
  2. ^ a b Onecer.net - mini-biography
  3. ^ Rockabillyeurope.com
  4. ^ Lvstriphistory.com
  5. ^ a b Allmusic discography

american tone

Janna

Wednesday, December 31st, 2008

Janna ( Kannada : ?????? ????) was one of the well-known Kannada poets of the early 13th century who also served in the capacity of a minister and a builder of temples. He graced the court of Hoysala empire king Veera Ballala II and earned the title Kavichakravarthi (”Emperor among poets”). His noteworthy writings include Yashodhara Charitre (1209) which deals with Jain tenets, Ananthnatha Purana (1230) which deals with the teachings of the 14th Jain tirthankara and a short piece called Anubhava Mukura. Although all his works are known for the grace and style, Yashodhara Charite is his magnum opus and one of the classics of Kannada literature.

Janna finds an important place in Kannada literature, though he is not as famous as Adikavi Pampa. He came from a family of celebrated Kannada writers; Mallikarjuna, the well known anthologist was his brother-in-law and Kesiraja the grammarian, was his nephew. Janna’s style essentially belonged to the classical marga (main stream) brand of Kannada writers and his works were primarily meant to propagate the Jain philosophy.

Contents

  • 1 Magnum opus
  • 2 Other writings
  • 3 Notes
  • 4 References

Magnum opus

Yashodhara Charite, an epic written in the kandapadya metre is a unique set of stories in 310 verses dealing with perverted sex and violence and contains cautionary morals on the issue of extreme desires. Inspired by the Sanskrit writing of the same name by Vadiraja, the Janna transcreates stories of king Yashodhara and his mother and their passing from one life to the next without attaining moksha (liberation from cycle of death and re-birth). In one of the stories, the king intends to perform a ritual sacrifice of two young boys to a local deity, Mariamma. Taking pity on the boys, the king releases them and gives up the practice of human sacrifice. In another story, the poet narrates the infatuation of the king for his friends wife. Having killed his friend, the king abducts the wife who however dies of grief. Overcome by repentance, he burns himself on the funeral pyre of the woman. The stories of infatuation reaches a peak when Janna narrates the attraction of Amrutamati, the queen, to the ugly mahout Ashtavakra, who pleases the queen with kicks and whip lashes—a story that has piqued the interest of modern research. To expiate the queen from her sinful act, King Yashodhara takes his mothers advice and decides to perform a symbolic sacrifice of a cock made of flour, to please the gods. But the cock comes to life and crows at its time of death. For committing the sin of violence, Yashodhara and his mother are reborn as animals. After much suffering, they are eventually born as the children of Yashodhara’s son in their seventh re-birth. The writing powerfully narrates the consequences of passion gone awry and the terrible suffering it brings in human life.

Other writings

Janna’s Anubhava Mukhura is a treatise on erotics and the science of lovemaking, a topic that was well established as a genre of Kannada literature by his time.

Notes

  1. ^ Sastri (1955), pp. 358–359
  2. ^ Kamath (2001), p. 133
  3. ^ Nagaraj in Pollock (2003), p. 364
  4. ^ a b c Shiva Prakash (1997), p. 204
  5. ^ Nagaraj in Pollock (2003), p. 377
  6. ^ Sastri (1955), p. 359
  7. ^ E.P. Rice (1921), pp. 43–44
  8. ^ Sahitya Akademi (1988), p. 1181
  9. ^ Sahitya Akademi (1996), p. 4629
  10. ^ Nagaraj in Pollock (2003), p. 375

nc-2000 and nicecall

Asplenium congestum

Wednesday, December 31st, 2008

Asplenium congestum
Conservation status

Data Deficient (IUCN 3.1)
Scientific classification
Kingdom: Plantae
Division: Pteridophyta
Class: Polypodiopsida
Order: Polypodiales
Family: Aspleniaceae
Genus: Asplenium
Species: A. congestum
Binomial name
Asplenium congestum
C.Chr.

Asplenium congestum is a species of fern in the Aspleniaceae family. It is endemic to Ecuador. Its natural habitats are subtropical or tropical moist lowland forests and subtropical or tropical moist montanes. It is threatened by habitat loss.

Med Fast Weight Loss

Treasure Island According to Spike Milligan

Wednesday, December 31st, 2008

According to Spike Milligan is a series of literary pastiche novels written by Spike Milligan from 1993 to 2000.

Contents

  • 1 The Bible—the Old Testament According to Spike Milligan
  • 2 Frankenstein According to Spike Milligan
  • 3 The Hound of the Baskervilles According to Spike Milligan
  • 4 Robin Hood According to Spike Milligan
  • 5 Treasure Island According to Spike Milligan
  • 6 Others in the series
  • 7 References

The Bible—the Old Testament According to Spike Milligan

The Bible—the Old Testament According to Spike Milligan is a 1993 parody novel, and the first book in the series.

The book is an almost ad verbatim parody of the Old Testament, with some exceptions. It does not list each section by the names featured in the Bible (Genesis, Exodus etc.), and omits some Bible stories such as the Tower of Babel to save time.

Frankenstein According to Spike Milligan

Frankenstein According to Spike Milligan was a comic-horror novel released in 1997, the second book in the series. It is a parody of Frankenstein by Mary Shelley.

The story is a simplified and humorous version of the original novel, with minor changes. In this equivalent, Frankenstein’s monster is a heavy smoker whose trousers are constantly falling, and Dr. Frankenstein is continually put in a straitjacket when he begins to talk about the monster he created. Also, there are running gags about Dr. Frankenstein’s sea voyages during which his ship sinks, the monster disappearing mysteriously because he runs at speeds of 100 mph, and notes by a fictitious editor (Milligan) making sarcastic remarks about events in the novel.

The Hound of the Baskervilles According to Spike Milligan

The Hound of the Baskervilles According to Spike Milligan is a spoof of The Hound of the Baskervilles by Sir Arthur Conan Doyle.

The plot is almost the same as the original, the main differences being that the Spike Milligan version is considerably shorter, and there is more humorous content.

Written from the viewpoint of Dr. Watson (who is accompanied by a duck throughout the story), Holmes takes on the case of a strange curse on the Baskerville estate, including wearing an odd pair of boots owned by Sir Henry Baskerville, bullying a German butler and forcing Dr. Mortimer to openly scream “fuck!” in exclamation. The illustrations also repeatedly show Watson being attacked, or about to be attacked, by a small dog.

It is worth noting that Spike Milligan himself had appeared in the 1978 film of The Hound of the Baskervilles in a cameo role, and it is perhaps this that compelled him to satirize the novel, although the extensive use of puns and satire seems to owe much to Dirk Gently’s Holistic Detective Agency.

The illustrations pay tribute to the Sherlock Holmes films and the portrayal of Holmes and Watson by Basil Rathbone and Nigel Bruce.

Robin Hood According to Spike Milligan

Robin Hood According to Spike Milligan is a 1998 parody novel. Unlike other books in the series, Milligan did not parody any particular book about Robin Hood, but the whole legend of Robin Hood and the figures involved.

The book portrays Robin Hood as short-tempered, Friar Tuck as a drunkard, and various other figures of the Robin Hood legend in bizarre yet humorous situations.

Characters
  • Robin Hood - Leader of his band of Merry Men
  • Little John - Alias “Big Dick”
  • Will Scarlet - One of the Merry Men
  • Maid Marion - Robin’s wife
  • King John - Ruler of England
  • Guy of Gisborne - Alias “Guy de Custard Gisborne”
  • Groucho Marx - A junior in the Merry Men

Treasure Island According to Spike Milligan

Treasure Island According to Spike Milligan is a comic novel written as a spoof of Treasure Island by Robert Louis Stevenson. Published in 2000, it is the last book in the series.

In the book, Jim Hawkins has met a rum-addicted sailor known only as “Captain”, who leaves Jim a treasure map upon his death. With his father dying, Jim is forced from the Benbow with his mother and his friend Groucho Marx to search for the buried treasure.

The book itself actually breaks the mould from Milligan’s previous parody novels. Whilst his previous works were essentially comic versions of the original texts, this version adds Groucho Marx to the cast as the friend of Jim Hawkins, and breaks off from the original layout into a script format (usually when Groucho is speaking).

The story also includes references to his previous works, such as The Hound of the Baskervilles According to Spike Milligan (which featured a running gag of a duck, in this case, a dog).

It is worth mentioning that Milligan himself starred as Ben Gunn in productions of Treasure Island for the Mermaid Theatre, perhaps why he decided to parody the novel.

The cover portrays the Robert Newton version of Long John Silver.

Others in the series

  • Black Beauty According to Spike Milligan
  • Lady Chatterley’s Lover According to Spike Milligan
  • D.H.Lawrence’s John Thomas and Lady Jane: According to Spike Milligan—Part II of “Lady Chatterley’s Lover”
  • Wuthering Heights According to Spike Milligan

mizuno 0615 putter

Tsoureki

Tuesday, December 30th, 2008

Tsoureki (Greek ????????), çörek (Turkish), panarët (Arbërisht) or choreg (Armenian ?????) are a sweet bread in Greek, Cypriot, Bulgarian cuisine, Arbëresh cuisine, Turkish, and Armenian cuisine. It is formed of braided strands of dough.


The Turkish version: çörek.


The Albanian panaret.

Such rich brioche-like breads are also traditional in many other countries, such as Hungary, the Czech Republic; badnji kruh in Croatian cuisine; colomba di pasquain in the Portuguese cuisine; king cake in French cuisine and American cuisine, kulich in Russian cuisine; anise in Italian cuisine, and challah in Jewish cuisine.

Contents

  • 1 Greek traditions
    • 1.1 Tsoureki / Lambropsomo/ Lambrokoulouras: Easter Bread
    • 1.2 Christopsomo: Christmas Bread
    • 1.3 Vasilopita: New Year’s Bread
  • 2 See also
  • 3 External links

Greek traditions

Rich brioche-like breads (often braided) are known by various different Greek names that represent three major holidays for Greeks: Easter, Christmas and New Year’s.

Tsoureki / Lambropsomo/ Lambrokoulouras: Easter Bread

???????? / ??????????: symbolizing the resurrection of Christ. The Greek word Lambropsomo is a combination of two words: lambro (Greek: ??????) which means “bright light”; and psomo (Greek: -???? from ????) which means bread: lambropsomo translates to shining-bread or the epiphany-bread, representing the light given to Christians by Christ’s resurrection and the passing over from what we are to what Risen Lord wants us to be: “partakers of divine nature”. Another name for this is “???????????????” Lamprokoulouras, which means the same. This braided bread can be shaped either into a circle or into two large braids and sprinkled with sesame seeds. It is adorned with beautiful red Easter eggs and sometimes red rosebuds for decorations. The Easter eggs are dyed deep red to represent the blood of Christ, the eggs also represent new life and springtime. It is traditionally eaten during the Resurrection Meal. After Orthodox Christians’ fast, which lasts 40 days to represent Jesus’ time in the wilderness and the solar year (amongst other things lasting a long time), the Easter feast has to begin slowly, with a light meal after the midnight Divine Liturgy on Saturday night. The fast is generally broken with magiritsa, an offal-based soup flavored with avgolemono sauce; tsoureki, the fluffy, egg-laden Easter bread, salad and a bowl of red dyed eggs. Greeks have a custom when it comes to the eggs: they crack them one-to-one. Whosever egg remains intact, supposedly has good luck in the ensuing year.

This bread recipe was traditionally prepared with an essence drawn from the seeds of Mediterranean wild cherries, called makhlepi, (Greek: ???????), which makes the kitchen smell delicious. The kernels of the makhlepi cherry spice are loved for specialties like tsoureki, but some people at times may elect to prepare this beautiful bread without the seed essence. Besides mahaleb kernels, the bread can be flavoured with mastic, the resin from Pistacia lentiscus, var. chia which is used in Greek cuisine. In more recent years, vanilla-scented tsoureki has also become quite popular. Sometime tsoureki is used as gifts for special occasion, for instance, it can be given as an Easter gift from children to their godparents.

Christopsomo: Christmas Bread

??????????: is a Greek bread decorated with an early form of the Christian cross with ends that split and curl into circles. Sometimes initials, birth dates and ages are added to celebrate all occasions. It is a rich, round loaf scented with wine soaked figs, anise, orange and it sometimes contains mastiihi, a dried pine resin. The bread is sometimes served with honey on Christmas eve. Families leave pieces of bread on the table believing that Christ will come and eat them during the night.

During the 40 days of fasting, special loaves of Christopsomo, which translates to Christ’s Bread, are prepared for the meals. The loaves are round and decorated with a cross, which people make symbols shaped in dough. It is considered a sacred tradition in Greek Orthodox homes, and the care with which it is made is said to ensure the well-being of the home in the year to come. Only the purest and most expensive ingredients are used. The bread is often decorated with pieces of dough formed into representations of the family’s life. Traditionally on Christmas Eve every household would bake a Christopsomo and then decorated with engravings on the crust that represent aspects of the family’s life and profession.

In earlier times, Greek cooks baked large quantities of bread to last for 10 to 15 days, so baking just one or two loaves of Christopsomo the night before Christmas had special significance. The cook would start by crossing him/herself before starting the preparations, making this Christmas bread, which still is considered by many to be a sacred task, and great care is taken in its preparation. Raisins, nuts, cinnamon, cloves, and nutmeg are just a few of the taste treats that some recipes use for this traditional loaf.

Vasilopita: New Year’s Bread

The traditional New Year’s Cake, Vasilopita (??????????) is sometimes a tsoureki.

See also

  • Armenian cuisine
  • Albanian cuisine
  • Cuisine of Cyprus
  • Greek cuisine
  • Saint Basil
  • Turkish cuisine
  • Challah

nextel pininfarina red

Staged combat

Tuesday, December 30th, 2008

Stage combat is a specialized technique in theatre designed to create the illusion of physical combat without causing harm to the performers. It is employed in live stage plays as well as operatic and ballet productions. The term is also used informally to describe fight choreography for other production media including film and television. It is a common field of study for actors and dancers and is closely related to the practice of stunts.

Contents

  • 1 History
  • 2 Techniques
  • 3 “Realism” in fight choreography
  • 4 Types of choreographed fights
    • 4.1 In theatre
    • 4.2 On film
    • 4.3 Combat reenactment
  • 5 References
  • 6 See also
  • 7 External links

History

The history of staged fight and mock combat can be traced to antiquity, or indeed to the origins of the human species and primate display behaviour. Display of martial aptitude is a natural occurrence in warrior societies, and ritualized forms of mock combat often evolve into war dances. Fights staged for entertainment may also be in earnest for the combatants, as was the case with the Roman gladiators, and any public duel, such as the judicial duel of the European Middle Ages. Depiction of violence in theatre can also be traced to Antiquity, with Aristotle quoted as noting that “conflict is the essence of comedy”.

The medieval tournament and joust are a classical examples of competitive ritualised mock combat. The joust from the time of Maximilian I developed into a sport with enormous cost involved for each knight and correspondingly high prestige attached, comparable to contemporary Formula 1 races, while at the same time minimizing the danger of injury with highly specialized equipment.

In the Late Middle Ages, staged fencing bouts, with or without choreography, became popular with fencing schools. Some German combat manuals have sections dedicated to flamboyant techniques to be employed in such Klopffechten, which would be impractical in serious combat, and the Late Medieval German masters distinguish mock fights (fechten zu schimpf) and real combat (fechten zu ernst).

In Asia, stylized stage combat has been a staple feature of traditional Japanese (Kabuki tachimawari), Chinese (Beijing Opera) and Indian performing arts for centuries. The history of European theatrical combat has its roots in medieval theatre, and becomes tangible in Elizabethan drama. It is speculated that Richard Tarleton, who was a member of both William Shakespeare’s acting company and of the London Masters of Defence weapons guild, was among the first fight directors in the modern sense.

During the late 1800s and early 1900s, scenes of swordplay in touring theatrical productions throughout Europe, the British Commonwealth and the USA were typically created by combining several widely known, generic routines. At about the same time, fencing masters in Europe began to research and experiment with historical fencing techniques, with weapons such as the two-handed sword, rapier and smallsword, and to instruct actors in their use. Notable amongst these were George Dubois, a Parisian fight director and martial artist who created performance fencing styles based on gladiatorial combat as well as Renaissance rapier and dagger fencing. Egerton Castle and Captain Alfred Hutton of London were also involved both in reviving antique fencing systems and in teaching these styles to actors.

Cinematic fencing has its roots in the 1920s, with the movies of Douglas Fairbanks. Two movies stand out for their swordplay. The 1952 ‘Scaramouche’ pitted Steward Granger against Mel Ferrer in what is reported to be the second longest fencing duel ever caught on film; the longest being between Anthonio Banderas and Catherine Zeta-Jones in the 1998 ‘The Mask of Zorro.’ Martial arts movies emerge as a distinct genre from the 1940s, popularized by Bruce Lee from the 1960s.

By the mid-to-late 20th century, due partly to the confluence of theatrical disciplines being taught at drama schools around the world, these two “streams” had combined with skills drawn from professional wrestling, mime, modern fencing, Asian martial arts and similar disciplines to form the basis of modern stage combat.

Informal guilds of fight choreographers began to take shape in the 1970s with the establishment of The Society of British Fight Directors,1969 to 1996. More formal training was established with the formation of the Society of American Fight Directors in 1977. The British Academy Of Stage & Screen Combat and Fight Directors Canada in 1993, the Society of Australian Fight Directors Inc. in 1994,the New Zealand Stage Combat Society in 1995 and the British Academy of Dramatic Combat in 1996.

Techniques

Stage combat training includes unarmed combat skills such as illusory slaps, punches, kicks, throwing and holding techniques; theatrical adaptations of various forms of fencing such as rapier and dagger, smallsword and broadsword, as well as the use of other weapons, notably the quarterstaff; and more specialised skills such as professional wrestling and different styles of martial arts. However, stage combat can include any form of choreographed violence and the options are limited only by safety concerns, and the ability of the participants involved. As a note, most of these techniques are drawn from actual fighting techniques, but modified to be safer for actors. For example, although there are a number of ways of creating the safe illusion of a slap to the face (which is obviously something that could really be done in combat), none of these involve making actual contact with the victim’s face.

The over-riding concern is for the safety of the actors and audience. This requirement has led to the adaptation of many standard martial arts and fencing skills specifically for performance. For example, many basic sword attacks and parries must be modified to ensure that the actors do not bring the points of their weapons past their partner’s face or otherwise inadvertently risk the other actor’s health and well-being. Attacking actions in stage combat are extended past the performance partner’s body, or aimed short of their apparent targets. Likewise, whereas their characters may be trying to violently twist each other’s limbs, slap, or punch, or grapple, and engaging in vicious unarmed combat, the actors must operate at a high level of complicity and communication to ensure a safe, exciting fight scene. Considerable professional judgement is called upon to determine what technical level may be appropriate for a given performer, taking into account allotted rehearsal time, and the expectations of the director.

The combat phase of a play rehearsal is referred to as a fight rehearsal. Choreography is typically learned step by step, and practiced at first very slowly before increasing to full speed. Fights are not normally performed at “full speed”, but rather at “three-quarter speed.” Even stage combat is risky, and it is preferable for actors to have as much training and experience as possible. A “fight call” or a brief rehearsal before the show is performed each time, is set aside for the actors to “mark” through the fight to increase their muscle memory.

A show which includes a great deal of fighting will typically be trained and supervised by a professional fight choreographer and may also include a fight captain, who runs fight calls and ensures that actors are remaining safe throughout the duration of the show.

“Realism” in fight choreography

Fight choreography can vary widely from true realism to outright fantasy depending upon the requirements of a particular production.

Fight choreographers note that an unusual aspect of live stage combat, such as in a play, is that audiences will react negatively to even simulated violence if they fear the actors are being harmed: for example, if an actor is really slapped in the face, the audience will stop thinking about the character and, instead, worry about the performer. Audiences may also fear for their own safety if large combat scenes seem to be out of control. Therefore, stage combat is not simply a safety technique but is also important for an audience to maintain uninterrupted suspension of disbelief.

Types of choreographed fights

In theatre

Having its roots in Medieval theatre, stage combat enters classical theatre choreography with Elizabethan drama (Shakespeare’s they fight).

Classical plays with fight scenes:

  • Romeo and Juliet (1597)
  • King Henry IV (1597)
  • Hamlet (circa 1600)
  • MacBeth (circa 1605)
  • Troilus and Cressida (1609)
  • Die Räuber (1781)
  • Cyrano de Bergerac (1897)

On film

Main article: choreographed fight in cinema

Cinema inherited the concept of choreographed fights directly from the theatrical fight.

Douglas Fairbanks in 1920 was the first film director to ask a fencing master to assist the production of a fencing scene in cinema. A second wave of swashbuckling films was triggered with Errol Flynn from 1935.

Renewed interest in swashbuckling films arose in the 1970s, in the wake of The Three Musketeers (1973). Directors at this stage aimed for a certain amount of historical accuracy, although, as the 2007 Encyclopedia Britannica puts it, “movie fencing remains a poor representation of actual fencing technique”. The Star Wars films, the fights for which are choreographed by Bob Anderson & Peter Diamond (Episodes IV, V & VI) and Nick Gillard (Episodes I, II & III), tend to portray its lightsaber combat using swordsmanship techniques drawn from existing martial arts, but performed with fantasy weapons such as lightsabers or The Force, whereas the action featured in the The Lord of the Rings film trilogy employed specifically designed fantasy weapons and fighting styles, created by Tony Wolf.

During the 1970s and 1980s, Bruce Lee and Jackie Chan, who are famous for both choreographing and acting in martial arts action films, were influential in the development of stage combat on film.

Hong Kong based fight choreographer Yuen Wo-ping is famed for his work on Crouching Tiger, Hidden Dragon and the Matrix trilogy, in which the often unrealistic fighting techniques are complemented by directorial techniques such as bullet time. Ching Siu-tung is particularly noted in the field of Hong Kong action cinema for his use of graceful wire fu techniques. By contrast, films such as The Duellists, fight directed by William Hobbs, Once Were Warriors, fight directed by Robert Bruce and Troy, fight directed by Richard Ryan are widely famed for including gritty, realistic combat scenes.

With the possibilities of cutting and of filming outdoors, films have a much wider palette of possibilities to depict violence, including single combat, brawls and melees as well as full-blown battles.

  • martial arts movies
  • western movies (gunslingers)
  • war movies

Combat reenactment

Main articles: Combat reenactment and Historical martial arts reconstruction

Combat reenactment is a side of historical reenactment which aims to depict events of battle, normally a specific engagement in history, but also unscripted battles where the ‘winner’ is not predetermined.

References

  1. ^ 2007 Britannica, s.v. fencing.
  • William Hobbs, Fight Direction for Stage and Screen, Heinemann (1995), ISBN 978-0-435-08680-0.
  • Jenn Boughn, Stage Combat: Fisticuffs, Stunts, and Swordplay for Theater and Film, Allworth Press (2006), ISBN 1581154615.
  • Keith Ducklin and John Waller, A Manual for Actors and Directors, Applause Books (2001), ISBN 1557834598.
  • Dale Anthony Girard, Actors on Guard: A Practical Guide for the Use of the Rapier and Dagger for Stage and Screen, Theatre Arts Book (1996), ISBN 0878300570.
  • Michael Kirkland, Stage Combat Resource Materials: A Selected and Annotated Bibliography, Praeger Publishers (2006), ISBN 0313307105.
  • Richard Lane, Swashbuckling: A Step-by-Step Guide to the Art of Stage Combat and Theatrical Swordplay, Limelight Editions (2004), ISBN 0879100915.
  • Meron Langsner, ‘Theatre Hoplology: Simulations and Representations of Violence on the Stage’ in ‘Text & Presentation 2006′ edited by Stratos E. Constantinidis’,McFarland (2007), ISBN 078643077X, 9780786430772.
  • J. D. Martinez, The Swords of Shakespeare: An Illustrated Guide to Stage Combat Choreography in the Plays of Shakespeare, McFarland & Company (1996), ISBN 0899509592.
  • J. Allen Suddeth, Fight Directing for the Theatre, Heinemann Drama (1996), ISBN 043508674X.

Video

  • Basic Stage Combat DVD, Educational Video Network (2004).
  • Traditioneller Schaukampf für Anfänger nach Dreynschlag, Agilitas TV (2007).

See also

  • Hand to hand combat
  • Swashbuckler
  • Martial arts film
  • Hong Kong action cinema
  • Kung Fu Theater
  • Stunt
  • Professional wrestling
  • Tournament species
  • Weapon dance

Rapid Weight Loss Not

Guts (TV)

Tuesday, December 30th, 2008

Nickelodeon Guts
Also known as Global Guts
Genre Game Show
Directed by Jim Dussel
Bill Shebar
Presented by Mike O’Malley
Narrated by Moira Quirk
Country of origin  United States
No. of seasons 4
Production
Location(s) Universal Studios Florida
Running time 30 Minutes
Broadcast
Original channel Nickelodeon
Original run 1992 – 1995
Chronology
Followed by My Family’s Got GUTS
Related shows American Gladiators
Gladiators 2000
External links
IMDb profile

GUTS is a 30-minute “action-sports” game show that aired for four seasons on Nickelodeon from 1992 to 1995. Mike O’Malley, now famous on Yes, Dear presided as host; British American actress Moira Quirk (often called Mo) was the referee/co-host. The show was taped in Universal Studios Florida on Sound Stage 21, which was not part of the Nickelodeon Studios Complex but was leased by them. The show was revived on September 15, 2008 with a family edition on Nickelodeon entitled My Family’s Got GUTS. Episodes will be produced at Universal Studios Florida, where the original series originated.

Contents

  • 1 Gameplay
  • 2 Events
    • 2.1 Elastic/Aerial
    • 2.2 Gym
    • 2.3 Track
    • 2.4 Pool
    • 2.5 Field
    • 2.6 Ski slope
  • 3 The Aggro Crag
  • 4 Winning
  • 5 Global GUTS
  • 6 Famous contestants
  • 7 Special guests
  • 8 My Family’s Got GUTS
  • 9 Reruns
  • 10 External links

Gameplay

Three children or teenagers competed in four athletic events at the “Extreme Arena” for points. First place in each event was worth 300 points. Second place received 200 points, and third place earned 100. Each contestant was dressed in one of three colors: blue, red, and purple.

Some events were based on skills in popular sports, such as basketball, baseball, football and soccer. Others made use of a wave pool, and sometimes a racing track was used. During the show’s run, more creative and ambitious events were invented, including a fabricated ski slope and the famous “Peak to Peak.” Each event was said to allow the contestants to “live out some of their greatest sports fantasies” in a competitive arena. The show was very similar to the Olympics because they handed out Gold, Silver, and Bronze medals to the three athletes.

After the first event, one of the three players was asked to “Spill Your GUTS” between the remaining events. In season one, Mike talked about the player and his or her athletic and non-athletic interests. In season two, Moira discussed the player’s interests, and also mentioned what GUTS equaled to that player. In season three, during a brief prerecorded segment, players introduced themselves and revealed their athletic and non-athletic interests, what “having guts” meant to them, why they were excited to be on the show, and/or usually also give a shout-out to their friends and family back home. On Global GUTS, contestants introduced themselves; non-English speakers introduced themselves in their native language, and a translator did an English voice over for them.

Events

There were several different types of events, ranging from field sports to pool sports. Many events made use of elastic harnesses for aerial purposes. There were also track events and an obstacle course taking place in the gym.

Elastic/Aerial

Bull’s Eye

  • Year of debut: 1992
  • Objective: Modeled after archery, players were equipped with crossbows and velcro arrows. With the help of the elastics, they jumped off the Aerial Bridge and fired the arrows at the targets in front of them. Only arrows that actually hit the bullseye counted, and they only counted after the player hit the ground first before bouncing back up. The player with the most bullseyes scored in 60 seconds won the event (45 seconds in one season 3 episode). All three players competed at the same time.

Slam Dunk

  • Year of debut: 1992
  • Objective: Players jumped off the Aerial Bridge and attempted to shoot a basketball through an elevated basketball hoop with each jump. Baskets only counted if they were made after the player touched the ground. All three players competed at the same time, and the player with the most baskets scored in 60 seconds won.

Spirals

  • Year of debut: 1992
  • Objective: With all three competing at the same time, players jumped off the Aerial Bridge and tried to throw footballs through a set of tires and into a net. Earlier playings of this event had six small tires (for each player) stacked on top of one another in a pyramid fashion, and later playings replaced the small tires with one large tire, colored after the player’s color. The player with the most footballs thrown into his or her goal in 45 seconds (60 seconds in season 2) won.

Off the Wall

  • Year of debut: 1992
  • Objective: 50 baseballs were attached to each of three walls. The players jumped off the Bridge and tried to knock as many baseballs as they could off the wall. The player with the most baseballs knocked off in 45 seconds won the event (this was usually determined by how many baseballs were left on the wall).

Spike It

  • Year of debut: 1992
  • Objective: Players jumped off the Bridge and tried to hit a volleyball over a net and onto a target on the ground. Each player received five serves. If the player had a false serve, they were allowed to take that serve over again. The player with the most volleyballs hitting the targets was the winner. On some occasions, players played the game one at a time; and at other times, all three players participated simultaneously.

Over the Top

  • Year of debut: 1992
  • Objective: In this event, modeled after high jump competitions, each player, one at a time, jumped off the Aerial Bridge and tried to jump over a hurdle at a set height. Each player received three jumps (two in one episode). If a player successfully cleared the hurdle, it was raised for the next jump; if not, the player attempted the next jump at the same height. The player who jumped the highest was the winner. In the first two seasons, the heights they had to clear were 6′9″, then 7′5″, and 8′1″. In season 3, the heights were raised to 8′8″, 9′4″, and 10′0″. On Global GUTS, the heights were 2.5 meters, 2.75 meters, and 3 meters.

The Longest Yard

  • Year of debut: 1992
  • Objective: Modeled after long jump competitions, each player jumped from the Bridge and tried to make the longest distance they could away from it, making their mark by planting their feet in a sand pit in front of the bridge. Jumps that did not include two footprints in the sand did not count. The player making the longest jump won the event.

Jump! Jump!

  • Year of debut: 1992
  • Objective: This event was based on hurdling competitions. Players jumped off the bridge, over two high hurdles, and onto the bridge on the opposite side, before jumping over the hurdles again and back onto the original bridge. A five-second penalty was imposed on a player if he or she knocked a hurdle down, and in the first two seasons a two-second penalty was imposed if a player needed help from the spotters. The player who cleared this event in the fastest time won the event. In the third season this event was made more difficult in that the jumps were longer and the hurdles were higher, but the penalties for spotter assistance were eliminated.

Make Your Mark

  • Year of debut: 1992
  • Objective: Each player jumped from the Bridge and, upon jumping back up, tried to make their highest mark on a yellow wall with paint resembling Nickelodeon’s famous green slime. In earlier versions of this event, players put plastic gloves on their hands and dipped them in paint before trying to slap their hands on the wall. In later playings, players jumped into a giant ink pad (in season 1, players jumped into green ink, and in season 2, players jumped into inkpads corresponding to their jersey color) and then tried to make their mark on the wall with their feet. The highest jump won.

Rebound

  • Year of debut: 1993
  • Objective: A basketball was placed on a solitary cylinder in the middle of the arena floor. Here, players (who were in three different corners) jumped off their Aerial Bridges and to the center of the floor, and as they jumped up, they tried to grab the basketball and take it back to their bridge, which counted as a “rebound.” There were seven attempts in this event (reduced to five in season 3, but changed back to seven in Global GUTS), and the player with the most rebounds won.

Jump Ball

  • Year of debut: 1993
  • Objective: The layout was the same as Rebound, except the floor was painted in 3 different sections - blue, red and purple. Here, when the players jumped off their bridges and to the cylinder, they would tip the basketball (the jump ball) to the floor. Whatever color section the basketball landed on, scored a point for the player of that particular color. There were seven chances in this event, and the player with the most jump balls landing in their colored section was the winner.

Attack

  • Year of debut: 1993
  • Objective: In this event, players were equipped with lacrosse sticks and a ball to go with it. After jumping off the bridge, each player used his or her lacrosse stick to try to throw the ball into an elevated net. The player with the most goals scored in 60 seconds won. All three players competed at the same time in this event.

Fumble

  • Year of debut: 1993
  • Objective: The players were outfitted in football equipment and were hooked to one another with elastics around their waists, as they stood in three different corners. When a player traveled in one direction, he or she pulled another player with them due to the effect of the elastics. In the center of the field, a barrage of footballs fell out of a tube, and players had to recover the fumbles from the ground and put the footballs into their own baskets. The player with the most fumbles recovered in 45 seconds won. For Global GUTS, this event was renamed Scrumble, and each player now had to throw the footballs into his or her designated goal post instead of a basket and the event was timed at 60 seconds.

Rugby

  • Year of debut: 1994
  • Objective: This game was played the same as Fumble, but with rugby balls, and players wore rugby shirts instead of football jerseys.

Zero G

  • Year of debut: 1994
  • Objective: The contestants were suspended sideways and had to run across a sideways track with hurdles and trampolines (”Black Holes”). They also had to make their way around the “Edge of Nothing,” a sharp turn onto the other side of the track. The player who cleared this event in the fastest time was the winner.

Touchdown

  • Year of debut: 1994
  • Objective: With elastics, the players bounced up and down as they stood in three different corners, with an elevated goal directly across from each player. Contestants were required to grab footballs from elevated racks next to them, then try to throw them into their corresponding goals. The winner was determined by who scored the most “touchdowns” in 45 or 60 seconds.

Peak to Peak

  • Year of debut: 1994
  • Objective: Eight miniature mountain peaks were laid out in the middle of the arena, alternating between left and right. With the help of the elastics, players jumped from the Aerial Bridge and went from one peak to another before reaching the opposite bridge and returning in the same manner. Players were assessed a two-second penalty if any peaks were missed. The player with the fastest time won.

Slam-A-Jama

  • Year of debut: 1994
  • Objective: Each player had 30 seconds to score baskets in a hoop inside of a center cylinder while the other players tried to reject the shots. After one player has had their turn, he or she then went on defense against the next player. The player with the most hoops scored won. Players on defense could not grab onto the basket while they tried to defend against a player on offense; if they did grab onto the basket, they would lose a point that they scored on offense.

Dodge It

  • Year of debut: 1994
  • Objective: This event was modeled after the game of dodgeball. The players were in three corners as they bounced up and down constantly with the help of the elastics. As dodgeballs poured out of an elevated tube, players attempted to catch a ball and hit one of their opponents with it. Players were allowed to catch a dodgeball thrown at them (though it would still count as a hit against that player) and use it against the player that threw it, or against another player. The player who scored the most hits against their opponents in 60 seconds was the winner.

Triple Jump

  • Year of debut: 1994
  • Objective: One at a time, each player had two attempts (three in one episode) to jump onto an elevated platform, then over a set of barrels, and finally over a high hurdle before landing in a sand pit. The winner was the player with the furthest footprints from the aerial bridge, but attempts that did not result in both feet being planted in the sand (including not reaching the sand due to lack of momentum) were disqualified. Players were also disqualified if either they stepped over the foul line during their jump or if they failed to clear all of the obstacles.

Double Play

  • Year of debut: 1994
  • Objective: This event was played similarly to the Touchdown event, except instead of footballs on elevated racks next to the players, baseballs were shot at the players from four different cannons. Each player had a fielder’s glove on one hand, and had to catch the baseballs with their gloved hand before using their free hand to throw them into the elevated net directly across from them (which was referred to as turning the “double play”). The player with the most baseballs thrown into their goal in 60 seconds won.

Shoot Out

  • Year of debut: 1994
  • Objective: Competing simultaneously, players jumped off their aerial bridges and tried to kick soccer balls into their own nets. The player who scored the most goals in 60 seconds won.

Skyball

  • Year of debut: 1995
  • Objective: Played like Touchdown and Double Play, but used balls that are seen in Dodge It that are shot at the players from cannons. The player with the most goals scored in 60 seconds won.

Gym

Basic Training

  • Year of debut: 1992
  • Objective: One of the most frequently played events, players navigated a six-station obstacle course (seven in Global GUTS) one at a time. To prevent making strategies based on his or her performance, opposing players were not allowed to watch contestants run the course before their turn. Players had to complete each obstacle before moving on to the next one (any missed obstacle resulted in a disqualification). The player who cleared the course in the fastest time won. In the event of a false start, players would be allowed to start the course over once, but then a second false start meant a disqualification. The obstacles, which varied every time the event was played, included one from each of the following stations:
    • Obstacle 1:
      • Cargo Net: A rope ladder that players climbed up to an elevated platform.
      • Wall Climb: A vertical wall with a rope with which the players could use to help themselves climb.
    • Obstacle 2 (falling off any of these made the player start the course over again, with the clock still running):
      • Tightrope Walk: A chain-linked tightrope that players walked across to get to the next platform.
      • Rings: A set of gymnastics-like rings that players used to swing across to the next platform.
      • Tarzan Swing: A simple rope swing across the pit to the third obstacle on the next platform.
    • Obstacle 3:
      • Free Fall: Players jumped off the platform into an air bag.
      • Slide for Life: A 20-foot zipline ride halfway across the gym and onto a cushion in front of the fourth obstacle.
      • Fire Pole: Players grabbed onto this obstacle and slid it down to the ground.
    • Obstacle 4:
      • Elastic Jungle: A jungle gym filled with elastic bands through which players had to walk or crawl.
      • Tire Crawl: A set of hanging tires that the players had to jump into and crawl through.
    • Obstacle 5:
      • Wall Climb or Cargo Net, depending on which of those two obstacles was the first one
    • Obstacle 6:
      • Free Fall (usually if it was not the third obstacle)
      • Tube Slide: Players slid down this obstacle and landed in the GUTS pool.
  • In Global GUTS, some new obstacles were added to this course, including:
    • Slingshot: An inflatable slide that the players had to slide or jump down from.
    • Pyramid: A set of barrels stacked in a pyramid fashion, which the players had to climb over.
  • NOTES: The 1-hour GUTS All-Star Special (1993) included an extended version of this event, combining most of the obstacles into the same course. It started with the Tire Crawl and ended with a Slide for Life ride into the pool. Also, in Global GUTS, the Tightrope Walk was renamed Monkey Bridge.

Extreme Baseball

  • Year of debut: 1994
  • Objective: Virtually identical to Basic Training; however, this event took on a baseball theme as the obstacles were set up in a diamond formation, with each completed obstacle ending on a “base path”, complete with a baseball diamond placed on the landing mats. Done one at a time, the player who completed the course in the fastest time won the event. This event replaced Basic Training for the 1994 season.

Obstacles in Extreme Baseball included:

    • Tarzan Swing (renamed in this event as the Ken Griffey, Jr. Swing)
    • Fire Pole
    • Tire Crawl
    • Elastic Jungle
    • Pyramid (known in this version as the Decoy Second Baseman)
    • Column: A vertical column which players were required to climb to reach the elevated base.
    • Free Fall
    • Cargo Net
    • Wall Climb to Third Base
    • Slide for Life
    • Tube Slide

(above two were sometimes referred to as the Neon Deion Slide when used to land on Home Plate and conclude the run.)

Track

Moon Race

  • Year of debut: 1992
  • Objective: This event made use of Nickelodeon Moon Shoes, which were strapped to the players’ feet. Players raced around the track by jumping with the moon shoes on. Players must stay in their designated lanes or they’ll be disqualified, and the player who crossed the finish line first was the winner.

Wild Wheels

  • Year of debut: 1992
  • Objective: Players were buckled into a special recumbent tricycle, which they then pedaled around the track while going through some obstacles such as cones and ramps (and in later playings, the “Car Wash”). Players competed one at a time, and if the player went off the track or missed an obstacle during their run, he or she received a two-second penalty. The player who finished this course in the fastest time was the winner.

Eat My Dust

  • Year of debut: 1992
  • Objective: In this event, players, going one at a time, rode a BMX bicycle around the track, while having to deal with obstacles such as the “Bump n’ Dump” ramp, a sand trap, the “Tippin’ Tubular Tunnel”, the “Sack Attack” (a series of swinging punching bags) and a final ramp before crossing the finish line. A two-second penalty was imposed on a player if they went off the track during their run. The fastest time was the winner.

Blade Runners

  • Year of debut: 1992
  • Objective: The contestants wore in-line skates, which they used to race around the track, going through some obstacles as they went along, including a pair of low hurdles (the Limbo Bars), a series of flags or cones (the Frantic Flags, or the Slalom), some swinging punching bags (the Sack Attack), a low tunnel (the Car Wash), and a final ramp. Players received a two-second penalty if they stepped off of the track during their run. Fastest time won.

Tornado Run

  • Year of debut: 1993
  • Objective: In this event, the track had many different obstacles that the players had to navigate around, including running on top of a “river” (a simulated pond with stepping stones), then over a “rocking earthquake” (pieces of faux pavement that tilted up and down), after that scampering through and then climbing jungle vines (one set in early playings, and later two sets), and racing through a “swamp fog” on the final ramp. A wind also blew leaves onto the players during the race to make it more challenging. The more common version of this game had all three players run around the track, with the one crossing the finish line first being the winner. Alternate playings of this event had the players run through the course one at a time, with the winner being determined by the fastest time.
  • Note: This is the only event where an injury occurred to a player that actually kept them out of the remainder of the competition. This happened in a Global GUTS episode (1995), where all three players fell after crossing the river, but one of them, CIS contestant Katya “The Asteroid” Afansjeva (in blue) sprained her ankle and was unable to continue on in the GUTS competition (she was then replaced by fellow Ukrainian, Stepan “The Serpent” Serdyuk). From that point on, players competed individually in Tornado Run.

Mad Max

  • Year of debut: 1993
  • Objective: Played like Wild Wheels (with a reclining tricycle), this event (likely inspired by the movie of the same name) had many obstacles to overcome. As they pedaled around the track, contestants passed “The Junkyard” (a part of the track with scrap lying on it), then navigated over a series of speed bumps, then raced through “Pothole Pass”, and finally crashed through a “Dead End” wall on their way to the finish line. The two-second off-the-track penalty applied to this event as well. Fastest time was the winner.

Pool

In the first two seasons, the pool was located in the field, but in season 3, the pool was moved to the scoreboard area. Also in season 2, plexiglass was added in to avoid water splashing outside the pool.

Invisible Boat

  • Year of debut: 1992
  • Objective: Players were hooked to an elastic cord and given a paddle. The players used the paddle to walk themselves across the pool before touching the end of the pool with their paddle; this was made more difficult by means of several water cannons creating rapids in the pool. Fastest time won. In the 1994 season, this event was made a bit more difficult, in that players were now required to paddle to the end of the pool and then back. As such, in this version of the event, not touching both ends of the pool with one’s paddle resulted in an automatic third place finish.

Boogie Down

  • Year of debut: 1992
  • Objective: With rapids active, players, who were hooked to a harness, use a rope to pull themselves from one end of the pool to the other and back while kneeling on a kneeboard (boogie board), high-fiving a spotter at each end to assure a complete run. Fastest time won the event.

White Water

  • Year of debut: 1992
  • Objective: With rapids active, players had to paddle an inflated raft around two buoys and to the end of the pool, where they gave a high five to a spotter to end the race. If a player did not go around a buoy, he or she got a five-second penalty added to their time. The player with the fastest time won the event. In the first two seasons, if the player exceeded a 60-second time limit, he or she would get an automatic third place. In season 3, the Wave Runner event (see below) was renamed to White Water. In Global GUTS, the Wave Ball would still be used, but the pylons were replaced by buoys again.

Totally Tubular

  • Year of debut: 1992
  • Objective: The swimming pool was divided into three lanes for this event, and each lane had an equal number of inner tubes. Players simultaneously swam to the other end of the pool, having to put the inner tubes over themselves as they swam along. After touching the end of the pool, they had to swim back to the starting point with the tubes still on them. The player who made it back to the starting point first was the winner. However, if a player did not touch the end of the pool before coming back to the starting point, or missed any inner tubes, he or she was disqualified.

Splash Down

  • Year of debut: 1992
  • Objective: Three inflated tubes were attached to each other (with bungee cords) in a triangular fashion, with one player on each tube. With the rapids active, players shook the tubes with their bodies in an attempt to knock their opponents into the pool. The last player remaining above the water was the winner. This event was timed at 45 seconds, and if all three players stayed on top of their tubes, they all received first place points.

Hang Ten

  • Year of debut: 1993
  • Objective: While on a bodyboard (surfboard), players had 30 seconds to collect as many of ten buoys scattered around the pool as possible, while at the same time trying to battle against large waves created by a Wave Ball. In order for the buoys to count, they had to remain on the players’ arms. Whoever collected the most buoys won.

Wave Runner

  • Year of debut: 1993
  • Objective: This followed basically the same format as the White Water event, except that now, players had to make their way around two pylons, and instead of rapids, they would be hindered by waves caused by the Wave Ball. Again, fastest time won.

Power Ski

  • Year of debut: 1993
  • Objective: Hanging from a harness, the player’s feet were strapped to a special (trick) water ski. With the Wave Ball active, the object was for the players to pull themselves from one end of the pool to the other and back while on the ski, high-fiving the spotters at each end. The fastest time won the event.

Skurfin’ Safari

  • Year of debut: 1994
  • Objective: Strapped to a water ski (skurfboard), players had to pull themselves to one end of the pool and back in the rapids. However, five buoys were lined up in the player’s path, and the contestant had to maneuver their way around the buoys in a slalom fashion in both directions, also having to high-five the spotter to end their attempt. Any time a player did not navigate around a buoy resulted in a two-second penalty. The penalty would also be imposed on any player who lifted their skurfboard out of the water for more than two seconds during their run. The player who cleared this event in the fastest time won.

Field

Free Kick

  • Year of debut: 1992
  • Objective: Two automated cannons shot several soccer balls at each of the players, who stood in front of each of three goal nets. Players had to block as many of the soccer balls as they possibly could in the allotted time (30 seconds in seasons 1 and 3, and 45 seconds in season 2 and Global GUTS), and the one who blocked the most shots won. If the player stepped outside of his or her own box, he or she was given an automatic third place finish.

Wild Pitch

  • Year of debut: 1992
  • Objective: Cannons shot several baseballs at high speeds directly at the three players. In earlier playings, the object of this game was to dodge as many balls as possible in 30 seconds, with the player getting hit the fewest times being the winner. The second and more familiar version of this event gave the players a baseball bat to use. Here, they tried to hit as many balls as they could with their bats in 30 seconds (45 seconds in season 2), with the winner being the person who hit the most balls. Players had to stay in their own boxes or else they would be disqualified. In season 1, the players were outfitted in catchers’ gear, and in season 2, they wore batter’s helmets, safety goggles, and protective chest pads.

Aces

  • Year of debut: 1992
  • Objective: Several cannons shot a series of tennis balls over a net at each player. Using a tennis racquet, the player had to return as many serves as possible back over the net in 30 seconds. The player with the most serves returned won.

Slap Shot

  • Year of debut: 1994
  • Objective: The field was divided into three separate lanes for this event. Each lane had barricades on alternating sides of the lane, and a revolving goal at the end of it. The players used a hockey stick, a pair of roller skates, and a ball for the puck; the object was to navigate around the barricades, keeping the ball in front of their stick, and try to score a goal by hitting the ball into the revolving goal. They would then skate back and repeat the process. The player with the most goals scored in 60 seconds (45 seconds in one episode) was the winner.

Blast It

  • Year of debut: 1995
  • Objective: Players stood in a center circle as soccer balls poured out of an elevated tube. There were three separate goals set in a triangular fashion outside the circle (each one representing the player’s color), and the object was to score as many soccer goals as they could in 60 seconds. Players could not leave the center circle or touch the ball with their hands. The player with the most goals scored was the winner.

Ski slope

The events on the ski slope were considered to be part of the Aerial category on the show.

Vertiboggan

  • Year of debut: 1994
  • Objective: Modeled after tobogganing, each player (who was hooked to a harness) would navigate on a toboggan down a fabricated ski slope (which used soap bubbles to keep it slick), making some sharp turns (such as the “Nerve Curve” and the “Face Plant Slant”) as they went along and passing through some moguls (known as “Mogul Mania”), until they reached the finish line. The player with the fastest time was the winner.

Spin Out

  • Year of debut: 1994
  • Objective: Players used a luge sled to make it down the ski slope and to the finish line, with the fastest time winning.

The Edge

  • Year of debut: 1994
  • Objective: Played like the other two Ski Slope events, this event had the players strapped to skis and using two ski poles for navigation down the slope. As always, fastest time would win.

The Aggro Crag

The fifth and final event, the Aggro Crag (later renamed the Mega Crag, and finally the Super Aggro Crag) ultimately decided the winner. All three contestants raced to climb a fabricated mountain, activating a series of lighted targets commonly referred to as “actuators” (six and later seven in the first season; eight from the second season on) on their way to the peak. If a contestant missed an actuator along the way, that player could not complete the climb until he or she returned and activated the target they missed. The climb was made more difficult with special effects that simulated lightning storms, rock avalanches, flying “snow” in the form of glitter and confetti, “nuclear flying crystals”, and steep walls. Each contestant had a separate but identical side of the mountain to climb, and was not permitted to cross into another’s path. The first contestant to successfully activate each target, including the final one at the peak of the mountain, earned first-place worth 725 points. The second- and third-place contestants earned 550 and 375 points, respectively.

A number of violations on the Crag could result in a player automatically receiving third place points. These included:

  • Inadvertently crossing into another player’s section of the mountain, even by grabbing another player’s hand rail
  • Accidentally hitting someone else’s actuator (excluding the final actuator)
  • Making a false start at the beginning of the climb, i.e., beginning before the whistle
  • Finishing the climb without lighting all of one’s own actuators
  • Not stepping on all of the boulders in the Crag’s “Boulder Canyon” section at the base of the mountain, a rule introduced in the second season.

The increased point structure in the event allowed contestants to come from behind to win, despite earlier mistakes. It also nearly ensured that no two contestants could achieve a tie score. The only way two contestants could tie on the Crag was if they both violated the rules as outlined above. Although theoretically possible, a tie in the contestants’ total scores never happened, even when two contestants were disqualified on the Aggro Crag.

The highest possible score for a contestant was 1925 points, and was attained several times throughout the show’s run. Three contestants who achieved this score in 1992 were invited back to compete in a one-hour “GUTS All-Star Special” in 1993.

The Aggro Crag went through several revisions in the show’s run, each longer and more difficult than the previous version. In the first two taped seasons (1992 and 1993), the mountain was called the Aggro Crag. For the show’s third season in 1994, the mountain was renamed the Mega Crag. For the show’s final season, Global GUTS (1995), it changed yet again to the Super Aggro Crag. In the third season in 1994, its color was changed to be molten.

The total height of the Aggro Crag is 28 feet.

It should be noted that the Aggro Crag was not actually made of rock, but out of foam and particle board. Thus, being awarded an actual piece of the rock was intrinsically impossible — the winning contestant received the glowing trophy shown on camera.

Winning

The player with the most points after all five events won the game and received a gold GUTS medal, as well as a faux glowing piece of the Aggro Crag. When the show changed to Global GUTS, the medals were redesigned to reflect the show’s new logo. With all seasons of the show, second place received a silver medal and third received a bronze medal.

Global GUTS

A year after its cancellation in 1994, a spinoff was launched called Global GUTS. The format remained the same with four athletic events and the Super Aggro Crag; however, the contestants now included children from the United Kingdom, Mexico, Israel, Germany, Spain, Portugal, the Commonwealth of Independent States (simply referred to as “CIS” on air, this included only Russia, Ukraine, Kazakhstan and Georgia, though a press release claims to include Belarus as well, and the flag of Belarus was occasionally seen in the rafters), and the United States. Each country had its own team of broadcasters; O’Malley retained this role for the US and UK broadcasts.

At the end of each Global GUTS episode, in a manner similar to the Olympics, the flags of the contestants’ countries were raised while the national anthem of the gold medal winner played in the background (for example, if a player from the U.S.A. won a gold medal, the Star-Spangled Banner would play in the background). Each player then took a lap around the Extreme Arena with his or her country’s flag draped over their shoulders.

In each Global GUTS episode there was a medal count to record how many gold, silver, and bronze medals each country won:

Global Guts medal count
Rank Country Gold Silver Bronze
1 Flag of the United Kingdom United Kingdom 8 2 2
2 Flag of Mexico Mexico 7 3 2
3 Flag of the United States United States 6 4 2
4 Flag of Germany Germany 4 6 2
5 Flag of Israel Israel 4 3 5
6 Flag of Spain Spain 2 2 8
7 Flag of Portugal Portugal 1 5 6
8 CIS
Flag of Russia Russia
Flag of Ukraine Ukraine
Flag of Georgia (country) Georgia
Flag of Kazakhstan Kazakhstan
0 7 5

In addition to airing the program on Nickelodeon in the United States, it aired on the Ukrainian Television Network in the CIS, Ravensburger TV in Germany, the Israeli Children’s Channel in Israel, MVS Multivisión in Mexico, Sociedade Independente de Comunicação in Portugal, TVE in Spain, and Nickelodeon UK in the United Kingdom.

As a precursor to Global GUTS, season 3 of Nickelodeon GUTS featured six contestants from the United Kingdom, competing in six separate shows. Of the six, four contestants ended up winning the gold medal.

Famous contestants

In 1992, Backstreet Boy A.J. McLean appeared on GUTS, competing against Amanda “The Accelerator” Bulger and Jamie “The Jackal” Mendelsohn, and finishing with the silver medal. He was in blue and referred to on the show as AJ “Mean” McLean. He had one event win during his appearance, that being a win in the Slam Dunk event.

In 1993, Hollywood stuntwoman Anna Mercedes Morris competed on the show under the name Anna “Roadrunner” Morris. She was dressed in red, competing against “Lawless” Lauren Shealy and Paul “Running Man” Battson, and she finished with the gold medal, despite injuring her knee in the Basic Training event.

In 1993, actor Mike Vogel competed on GUTS with Christy “Blast” Gast and Cam “The Ice Man” Burke, and finishing with the silver medal. He tied with the other players for first place on Over the Top and also won the Aggro Crag event, coming from third place to take second overall. He was known as Mike “Flea” Vogel and was dressed in blue.

In 1994, actress Ashley Drane competed on GUTS with Nicole “The Bomber” Bozard and UK resident Leanne “Panther” Kelley, and finishing with the silver medal. She was known as Ashley “The Face” Drane and was dressed in blue.

In 1994, Houston Dynamo defender Bobby Boswell appeared on GUTS, competing against Robin “The Lizard” Rexroat and Jennifer “The Jaguar” Barnes, and finishing with the silver medal. He was known on the show as Bobby “Lightning” Boswell and won the soccer event “Shoot Out”, just a hint of what was to come for the career of Bobby Boswell. (Boswell, who was dressed in purple, also won the Mega Crag event in that very same show.)

Special guests

The following were guests during the 1992 season:

  • Wendy Bruce

The following were guests during the 1994 season:

  • Picabo Street
  • Adam Oates
  • Charlie Ward
  • Dominique Wilkins
  • Evander Holyfield

The guests in the 1994 season would, before each event, give a list of three “Smart Moves” (suggestions) that they felt that the players should follow.

My Family’s Got GUTS

Main article: My Family’s Got GUTS

A revival of the show, My Family’s Got GUTS, debuted on September 15, 2008 at 8 pm eastern/pacific on Nickelodeon. The series again calls the studios at Universal Studios Florida home. This version is hosted by Ben Lyons, along with Australian celebirty Asha Kuerten as the referee.

Reruns

Nickelodeon GUTS reruns were shown on Nickelodeon GAS from March 1, 1999 until the network’s closure on December 31, 2007. Five episodes are available for viewing online via TurboNick.

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